Although this isn't an example of traditional gamification , because I was already using a TGFU approach in practical lessons, I thought i'd share how I encouraged learning through modifying games so they were slightly more like the 'games' that students play today. I have just started teaching a hockey unit with a challenging group of year nine students and thought i'd adapt a game of minefield (students have to dribble through an area without hitting the cone) to become more relevant and engaging for the youth of today. I modified the game so it was based on ' Call of Duty ' which most of the boys are obsessed with at the moment - and changed my hockey drill to 'Call of Hockey - modern ball-fare'. This led to blowing boys up with landmines and snipers on